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About Mortal Kombat 11
It is a fighting game established by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. Working on a greatly customized variation of Unreal Engine 3, it is the l lth main installation in the Mortal Kombat series and a sequel to 2015's Mortal Kombat X. Announced at The Game Awards 2018, the game was launched in North America and Europe on April 23, 2019 for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One. The Switch version was delayed in Europe, and was launched on May 10, 2019.
Upon release, the console versions of the game received typically favorable reviews, which applauded the gameplay, story, graphics, and enhanced netcode, however it received criticism for the presence of microtransactions, and over-reliance on grinding. An upgraded variation of the video game was revealed on May 6, 2020 entitled MK11 Aftermath. This variation consists of a story mode growth, three brand-new characters, brand-new stages, and the return of stage deaths and the friendship completing move. After-effects was released on May 26, 2020.
Presenting the PS4 ™ Tournaments Challenger Series for MK11, recurring online competitors on your PS4 ™ system. MK11 is back and better than ever in the next evolution of the renowned franchise that features a brand-new graphics engine showcasing every skull-shattering, eye-popping minute, that brings you so close to the battle you can feel it.
The game introduces a Custom Variation feature which offers a character customization system comparable to the Gear system in NetherRealm Studios' previous DC Comics fighting game Injustice 2, enhancing over the Variation system included in Mortal Kombat X. Each character has an initial set of attire, relocations and weapons, which can be further tailored by the gamer. Nevertheless, unlike Injustice 2, the characters' look does not identify their abilities, allowing the gamers to produce custom move lists separately of their character's appearance.
The game received "usually favorable" evaluations from critics, according to the evaluation aggregator website Metacritic. IGN applauded the more slow-paced battle compared to the previous game in the series, along with the broadened tutorial, story mode and enhanced netcode. Nevertheless, it condemned the game's dragged out progression and personalization unlock system, which was referred to as "grindy and frustratingly gimmicky".
Gamespot gave the video game a 9, applauding the battling system calling it "accessible, exciting and deep" also praising the story mode. They slammed the "always-online requirement for progression" as well as the randomization of benefits in the Krypt.
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More Info
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